I will teach you the game you are about to lose.
A cooperative trick-taking card game for three to five investigators in the drowned town of Innsmouth. The whole table plays against Father Dagon, and against no one else.
Windows, Mac and SteamOS, on Steam. Play solo with AI-controlled investigators, or online co-op with friends. Always against Dagon.
A trick-taking game with a god at the head of the table.
You know the shape of it already. Cards are dealt, a suit is led, you follow it if you can, and the high card takes the trick. Eldritch Tricks keeps those bones and hands them to Father Dagon.
Most nights, one suit is pulled from the deck and given to him. Before each trick a tentacle turns one of his cards face up. Its rank is the bar: whoever wins the trick must meet it, or the trick is Dagon's and everyone at the table pays a point of sanity.
There is no bidding and no score. Each investigator carries a personal goal, and the table wins only if every one of those goals is met by the end of the round. One failure, and Innsmouth keeps you all. At the end of the campaign he stops hiding behind a number, sits down, and deals himself a hand.
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Losing on purpose is a skill. Learn it.
How a trick plays out
Four beats, every trick, on every night Dagon holds a suit. The suit changes from night to night; the shape of a trick does not.
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Dagon shows his card.
Before anyone plays, a tentacle turns over a card from the suit that was taken out of the deck. Its number is the bar for this trick.
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The lead is played, and everyone follows.
Follow the led suit if you hold it. If you can't, play anything. A trump from the Arcane deck ignores the bar entirely: a Spell can go down on any trick and costs a point of sanity to cast, a Relic is free but only plays when you cannot follow.
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The high card wins, if it clears the bar.
Meet or beat Dagon's number and the trick is yours. Fall short and the trick is his, and every investigator at the table loses a point of sanity.
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Check your goal. Then check everyone else's.
Each investigator has a goal of their own: win the fewest tricks, collect four Tomes, keep a rival beneath you. The table wins only when all of them are met. Anyone at zero sanity, and the night is over for everyone.
8Dagon's card. The bar is 8.
7
2
9Steel was led. The 9 wins the trick.
Six suits. Most nights, Dagon takes one.
The suit he takes becomes his deck for the night. You will not hold a single card of it.
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Cultist
The faithful of the Esoteric Order, hooded, humming the town's true name.
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Steel
The knife, the rope, the lantern. Everything a person can hold when nothing else holds.
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Tides
The reef at low water, and what climbs out of it when the water comes back.
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Tomes
Books that were shelved for a reason, read now in a hand that has stopped trembling.
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Void
The dark between the stars, thinning over the docks. Some people lose their minds just by winning it.
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Wilds
The marsh road out of town, and the graves along it that do not stay filled.
Sixteen investigators. Everyone at the table has to make it.
You arrive as Robert Olmstead. The town's own people join you across the campaign: a drunk, a postmistress, an innkeeper who probably informs on you, a priest without a faith. Each carries a goal, a sanity count, and often a burden.
Sit a night at our table.
Game screenshots
Questions
No. Everyone at the table is on the same side against Father Dagon. There is no bidding, no score between players, and no way to win alone: the round is won only when every investigator's goal is met.
Yes. Choose your investigator and the other seats are taken by AI-controlled investigators who play their own hands and pursue their own goals. They never look at your cards.
Through Steam. One player hosts, friends join the lobby, and three to five investigators sit down at the same table. Lobbies are friends-only.
One mission is one round of tricks. The campaign is a run of missions through Innsmouth, each with its own suit taken out and its own rules. The tutorial, narrated by Father Dagon, takes about five minutes.
No. Everything you need is at the table. If you have read The Shadow over Innsmouth you will recognise the town and a few of its people; if you haven't, the town will introduce itself.
Steam on Windows, Mac or SteamOS.
Unsettling rather than frightening. It does not rely on jump scares. The dread is in the narration, the art, and the arithmetic of a trick you cannot win. Father Dagon's voice can be muted.
It is coming to Steam for Windows, Mac and SteamOS. There is no release date or price to announce yet; wishlisting it is the surest way to hear first.
Beat me if you can. But I lead, and the tide always comes in.
Coming to Steam for Windows, Mac and SteamOS.
Wishlist it, and Steam will tell you the moment the table is set.